From April 25th to July 16th, 2024.
Espai N-1, Central Library, Universitat Politècnica de València
The exhibition A wounded matrix. Cracks of creativity brings together artists and professionals of design and artistic research to reflect on the collaboration between agents of human creativity and neural networks. A wounded matrix approaches the debate on the growing automation of creative processes from the point of view of its cracks and gray spaces, its impossibilities and limits, paradoxes and escapes;
The space n-1 of the Universitat Politècnica de València will host from next April 25th to July 16th. This exhibition, organized by the UPV in collaboration with einaidea The EINA Foundation’s art and design research and programming platform, Barcelona;
The day April 25th there will be a round table at 6.00p.m. in the Assembly Hall of the School of Industrial Engineering (building 5F), followed by the opening ceremony at 7.00p.m. in the space n-1, UPV Central Library.
A wounded matrix includes works by the artistsItziar Barrio, Zach Blas, Sarah Derat, Laia Estruch, Elisa Giardina Papa, John Menick, Katarina Petrović and Marc Vives, to which are added research elements developed by the curatorial and design team of the project: Manuel Cirauqui curator and director of einaidea; Rosa Lleóco-curator of the project; Mireia Molina Costa, Carmen Montiel and Alexandre Viladrich research staff and designers associated with einaidea. In the process of research and development of A Wounded Matrix, artists and representatives of research and design have also participated over the last three years, such as Elena Bartomeu, Erick Beltrán, Jo Milne, Lluís Nacenta, and Pep Vidal;
As Manuel Cirauqui, director of einaidea and co-curator of the project: “As we witness higher and higher levels of Artificial Intelligence performance, a deeper dependence on computation for any cognitive operation and aesthetic production is consolidated. This affects both the access to information and its pre-processing and distribution; as well as the definition of aesthetic features of cultural objects, particularly in the fields of image generation, interface design, music… We wonder about human-machine and machine-machine interactions in the space of artistic research, both in what this is academic and what overflows the university environment and develops in the public space or art markets.”